GOLDENBOAR

GoldenBoar is a portfolio project I worked on to completlely focus on showcasing all of my skills on just one character with no rigg or animation. I used ZBrush for the sculpt, Autodesk Maya for the retopology, and MASH in Maya to create the big coin necklaces for the character.

For the rest of his clothing, I used Marvelous Designer, which allowed me to achieve a quicker result by creating it through UVs and adapting the clothing that wraps around him in a trouble-free manner.

Finally, his groom, I did it in Houdini, and I opted to use strands of hair instead of hair cards, for a more realistic result while also considering any future simulations.


Based on the fantastic concept art by Byeongwoo Yoo!

Also thank you to:

  • The Cave Academy for their lookdev setups I was able to use for rendering.

  • Jared Chavez for his eye tutorial, which proved extremely helpful

  • Gino Kolling, whose art I reference a lot for my rendering process

Beauty Renders

Programs

Autodesk Maya – Substance Painter – Zbrush – Houdini – Marvelous Designer – Marmoset Toolbag

Breakdown

Reference