GOLDENBOAR
GoldenBoar is a portfolio project I worked on to completlely focus on showcasing all of my skills on just one character with no rigg or animation. I used ZBrush for the sculpt, Autodesk Maya for the retopology, and MASH in Maya to create the big coin necklaces for the character.
For the rest of his clothing, I used Marvelous Designer, which allowed me to achieve a quicker result by creating it through UVs and adapting the clothing that wraps around him in a trouble-free manner.
Finally, his groom, I did it in Houdini, and I opted to use strands of hair instead of hair cards, for a more realistic result while also considering any future simulations.
Based on the fantastic concept art by Byeongwoo Yoo!
Also thank you to:
The Cave Academy for their lookdev setups I was able to use for rendering.
Jared Chavez for his eye tutorial, which proved extremely helpful
Gino Kolling, whose art I reference a lot for my rendering process
Beauty Renders
Programs
Autodesk Maya – Substance Painter – Zbrush – Houdini – Marvelous Designer – Marmoset Toolbag
Breakdown
Diffuse 4k
Normal 4k
Roughness 4k
Subsurface 4k
Metallic 4k
Diffuse 4k
Normal 4k
Roughness 4k
Reference