AR-LO
The main character of a short film made in Unreal Engine. I was responsible for modeling/sculpting and texturing this character. Using ZBrush, Substance Painter, and Maya. Concepts of this character were done by Hope Lee and Seungdon Sa, with Daniel Smith’s help. Rigging by Colin Cheng.
Beauty Renders
Programs
Autodesk Maya – Substance Painter – Zbrush – Unreal Engine
Breakdown